Adaptagrams
geometry.h
1 /*
2  * vim: ts=4 sw=4 et tw=0 wm=0
3  *
4  * libavoid - Fast, Incremental, Object-avoiding Line Router
5  *
6  * Copyright (C) 2004-2011 Monash University
7  *
8  * --------------------------------------------------------------------
9  * Much of the code in this module is based on code published with
10  * and/or described in "Computational Geometry in C" (Second Edition),
11  * Copyright (C) 1998 Joseph O'Rourke <orourke@cs.smith.edu>
12  * --------------------------------------------------------------------
13  * The segmentIntersectPoint function is based on code published and
14  * described in Franklin Antonio, Faster Line Segment Intersection,
15  * Graphics Gems III, p. 199-202, code: p. 500-501.
16  * --------------------------------------------------------------------
17  *
18  * This library is free software; you can redistribute it and/or
19  * modify it under the terms of the GNU Lesser General Public
20  * License as published by the Free Software Foundation; either
21  * version 2.1 of the License, or (at your option) any later version.
22  * See the file LICENSE.LGPL distributed with the library.
23  *
24  * Licensees holding a valid commercial license may use this file in
25  * accordance with the commercial license agreement provided with the
26  * library.
27  *
28  * This library is distributed in the hope that it will be useful,
29  * but WITHOUT ANY WARRANTY; without even the implied warranty of
30  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
31  *
32  * Author(s): Michael Wybrow
33 */
34 
35 
36 #ifndef AVOID_GEOMETRY_H
37 #define AVOID_GEOMETRY_H
38 
39 #include "libavoid/geomtypes.h"
40 #include "libavoid/assertions.h"
41 
42 namespace Avoid {
43 
44 
45 extern double euclideanDist(const Point& a, const Point& b);
46 extern double manhattanDist(const Point& a, const Point& b);
47 extern double totalLength(const Polygon& poly);
48 extern double angle(const Point& a, const Point& b, const Point& c);
49 extern bool segmentIntersect(const Point& a, const Point& b,
50  const Point& c, const Point& d);
51 extern bool segmentShapeIntersect(const Point& e1, const Point& e2,
52  const Point& s1, const Point& s2, bool& seenIntersectionAtEndpoint);
53 extern bool inPoly(const Polygon& poly, const Point& q, bool countBorder = true);
54 extern bool inPolyGen(const PolygonInterface& poly, const Point& q);
55 extern bool inValidRegion(bool IgnoreRegions, const Point& a0,
56  const Point& a1, const Point& a2, const Point& b);
57 extern int cornerSide(const Point &c1, const Point &c2, const Point &c3,
58  const Point& p);
59 extern bool pointOnLine(const Point& a, const Point& b, const Point& c,
60  const double tolerance = 0.0);
61 extern bool colinear(const Point& a, const Point& b, const Point& c,
62  const double tolerance = 0.0);
63 // To be used only when the points are known to be colinear.
64 extern bool inBetween(const Point& a, const Point& b, const Point& c);
65 
66 
67 // Direction from vector.
68 // Looks at the position of point c from the directed segment ab and
69 // returns the following:
70 // 1 counterclockwise
71 // 0 collinear
72 // -1 clockwise
73 //
74 // Based on the code of 'AreaSign'.
75 //
76 // The 'maybeZero' argument can be used to adjust the tolerance of the
77 // function. It will be most accurate when 'maybeZero' == 0.0, the default.
78 //
79 static inline int vecDir(const Point& a, const Point& b, const Point& c,
80  const double maybeZero = 0.0)
81 {
82  COLA_ASSERT(maybeZero >= 0);
83 
84  double area2 = ((b.x - a.x) * (c.y - a.y)) -
85  ((c.x - a.x) * (b.y - a.y));
86 
87  if (area2 < (-maybeZero))
88  {
89  return -1;
90  }
91  else if (area2 > maybeZero)
92  {
93  return 1;
94  }
95  return 0;
96 }
97 
98 // Finds the projection point of (a,b) onto (a,c)
99 static inline Point projection(const Point& a, const Point& b, const Point& c)
100 {
101  double ux = c.x - a.x,
102  uy = c.y - a.y,
103  vx = b.x - a.x,
104  vy = b.y - a.y,
105  scalarProj = ux * vx + uy * vy;
106  scalarProj /= ux * ux + uy * uy;
107  Point p;
108  p.x = scalarProj * ux + a.x;
109  p.y = scalarProj * uy + a.y;
110  return p;
111 }
112 
113 // Line Segment Intersection
114 // Original code by Franklin Antonio
115 //
116 static const int DONT_INTERSECT = 0;
117 static const int DO_INTERSECT = 1;
118 static const int PARALLEL = 3;
119 extern int segmentIntersectPoint(const Point& a1, const Point& a2,
120  const Point& b1, const Point& b2, double *x, double *y);
121 extern int rayIntersectPoint(const Point& a1, const Point& a2,
122  const Point& b1, const Point& b2, double *x, double *y);
123 extern double rotationalAngle(const Point& p);
124 
125 
126 }
127 
128 
129 #endif
double x
The x position.
Definition: geomtypes.h:107
Contains the interface for various geometry types and classes.
libavoid: Object-avoiding orthogonal and polyline connector routing library.
Definition: actioninfo.cpp:33